Tuesday, 11 April 2017
Some better rendering
It's been rigged so it displays the whole maze even if you haven't actually visited a square yet, just for testing purposes.
Next up, create some sort of messaging system, and a basic active object class. Objects in the maze are divided into things that move and things that don't, and some flip between the two ; monsters start of as a thing in the maze, when they are 'activated' they become an active object that will chase the player.
This game doesn't have a player in actuality, it has 17. It starts off with 15 players , an elf and a dwarf. Players are lost in fights, as can the elf and dwarf (one auto maps, the other gives warnings, can't remember which way round).
One thing I noticed in the code is that you can't get more players ; there is no 'recovery' from a bad fight. I might well change this.