That went rather better than I was expecting. The one in the github (at the time of posting) has everything reverse engineered except the actual battle.
It's a remarkable achievement for a 16k Apple II. There is the odd bug (for example, if the Serpent kills your last player you will carry on with 0 players) but it's much easier to write these things with a proper editor when you don't have to scavenge every byte of memory.
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